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2026-08-04 · Gu Changge · Producer, YF Games
Combat uses a fixed timestep, while matchmaking, rooms and combat processes maintain separate state.
Input buffering absorbs network jitter, and the server provides a versioned state snapshot on reconnection.
Design record YF-GAME-RFC-202601. The regular maintenance window is Wednesday, 22:00–23:00. Changes involving service interruptions are announced separately on the status page.
Related resources:Integration and operations documentation · Customer workspace · Service status